Post by Warwick on Dec 15, 2016 1:06:02 GMT
Here at Exodus, we use what is known as 'T1' or 'paragraph-based' combat, in which characters are expected to write detailed posts describing their actions, and are not bound by any sort of health system or fatigue system. A guide to T1 can be found here, but if you'd prefer to read a brief summary, it'll be posted here for you. Those who have also played any form of play-to-lose RP combat will also be somewhat familiar with the style.
Initial Notes:
The first thing to note about Exodus's usage of the T1 system, is that the T1 system encourages lengthy posts, variety in posts and playing fair. It's primarily an 'honor system', whereby one won't necessarily be punished for being unreasonable, but they will likely be looked down upon by community members and staff for not following general etiquette. It's a good idea to work out what sort of fighter your character is before you start, are they scrappy, more of a boxer type, a martial artist or even a weaponmaster.
When engaging in combat, remember that the process is designed to be enjoyable for all parties involved, and as such, everyone involved is expected to play fair, regardless of their IC or OOC rank. No Super is immune to damage, injury or death, and as such, all parties should play-to-lose, unless they are seriously overpowering their enemy, and even then, the attacks of the less powerful character would still damage the Super in question. When going into a combat thread or scenario, expect to lose, and you'll never be disappointed by the outcome. Enjoy the process, not the resolution.
When it comes to natural advantages and disadvantages, it is for this reason that we have the Ranking System. In a pure 1v1 battle, where ranks are identical, it should normally be a case of whoever is willing to lose for the sake of roleplay. The advantages and disadvantages are tipped in people's favour when it comes to certain scenarios, such as outnumbering, outranking, and power suppression. Outnumbering and outranking are pretty simple, for example, if one person has to face off against three people of equal rank, chances are, the one person will lose. If one person in D Rank has to face off against a person of B Rank, the chances are that the person of D Rank will lose. Power Suppression is slightly different, nuanced and cannot be quantified properly in stone. In short, if a power would prevent another power from working fully, or from working at all, then the person with the power that suppresses the other, is likely to win.
Some people do not want to participate in combat, and as such, they do not have to. Combat should always be agreed upon beforehand, to prevent people being pushed into roleplay that they don't want to be a part of. Likewise, some people do not want to ever lose a fight, and technically, they don't have to, but players who are unwilling to lose a fight ICly, are restricted to fighting NPCs that they write in their own threads, but realistically that's down to them, and their 'undefeated nature' will be restricted to their own roleplay.
Don't be rude about victories or losses, be a humble winner, and a gracious loser; it's fine to lose, as fine as it is to win. Finally, if you have come to an out of character agreement about a particular flow or outcome for your combat thread, don’t go back on your agreement and suddenly flip the in character circumstances around to change those things. It’s called cheesing, and is quite rude.
Please note that contests and challenges use a slightly more uniform and controlled system. Refer to this thread for more information.
Initial Notes:
- Auto-Hit is not automatically used at Exodus, however, if all parties in combat decide to use it, they may. If you join a thread in which Auto-Hit is taking place, you are expected to adapt to it, not have it adapted to you. To find out what Auto-Hit is, click here.
- While Exodus does not use a 'three-hit system', and you are technically allowed to dodge in combat as often as you want, it is heavily encouraged that you play fair, and that you do not dodge more than three times during the course of combat. That isn't to say that one cannot move in such a way to make a hit glance them, but they must face some sort of consequence for attacks. To read more about the three-hit-system, click here.
- Stacking is heavily looked down upon in Exodus, and while we won't punish you for doing it, it's heavily discouraged, and may lead to a character being more likely to receive a Grievous Injury as a result of fatigue. Please note that while you won't be punished for stacking alone, you'll likely face punishment for Godmoding, which is heavily discouraged and punishable. To find out more about stacking; click here.
The first thing to note about Exodus's usage of the T1 system, is that the T1 system encourages lengthy posts, variety in posts and playing fair. It's primarily an 'honor system', whereby one won't necessarily be punished for being unreasonable, but they will likely be looked down upon by community members and staff for not following general etiquette. It's a good idea to work out what sort of fighter your character is before you start, are they scrappy, more of a boxer type, a martial artist or even a weaponmaster.
When engaging in combat, remember that the process is designed to be enjoyable for all parties involved, and as such, everyone involved is expected to play fair, regardless of their IC or OOC rank. No Super is immune to damage, injury or death, and as such, all parties should play-to-lose, unless they are seriously overpowering their enemy, and even then, the attacks of the less powerful character would still damage the Super in question. When going into a combat thread or scenario, expect to lose, and you'll never be disappointed by the outcome. Enjoy the process, not the resolution.
When it comes to natural advantages and disadvantages, it is for this reason that we have the Ranking System. In a pure 1v1 battle, where ranks are identical, it should normally be a case of whoever is willing to lose for the sake of roleplay. The advantages and disadvantages are tipped in people's favour when it comes to certain scenarios, such as outnumbering, outranking, and power suppression. Outnumbering and outranking are pretty simple, for example, if one person has to face off against three people of equal rank, chances are, the one person will lose. If one person in D Rank has to face off against a person of B Rank, the chances are that the person of D Rank will lose. Power Suppression is slightly different, nuanced and cannot be quantified properly in stone. In short, if a power would prevent another power from working fully, or from working at all, then the person with the power that suppresses the other, is likely to win.
Some people do not want to participate in combat, and as such, they do not have to. Combat should always be agreed upon beforehand, to prevent people being pushed into roleplay that they don't want to be a part of. Likewise, some people do not want to ever lose a fight, and technically, they don't have to, but players who are unwilling to lose a fight ICly, are restricted to fighting NPCs that they write in their own threads, but realistically that's down to them, and their 'undefeated nature' will be restricted to their own roleplay.
Don't be rude about victories or losses, be a humble winner, and a gracious loser; it's fine to lose, as fine as it is to win. Finally, if you have come to an out of character agreement about a particular flow or outcome for your combat thread, don’t go back on your agreement and suddenly flip the in character circumstances around to change those things. It’s called cheesing, and is quite rude.
Please note that contests and challenges use a slightly more uniform and controlled system. Refer to this thread for more information.