Post by Warwick on Dec 14, 2016 19:17:09 GMT
Making a good character isn't something one can learn overnight, and normally comes with a long history and plenty of experience, that being said; it's not something that can't be assisted by reading a guide. This thread is primarily for people not used to character creation, who could use a helping hand.
Initial Character Creation:
Characters are an extension of one's own imagination, and in Exodus, you're pretty free to make any kind of character you want. Your character can be any age (within reason), any ethnicity, and have any history. The first thing to consider when making a character is their history, so what led them to being in the city of New Otford, and when they developed their powers. You should have at least a rough idea of your characters upbringing, their occupation, what they do on a day-to-day basis, and generally what they're like as a person. Their motivations or 'alignment' if you prefer that term, are also essential. While this can be ambiguous to others in character, you yourself should have a solid idea of what your character wants, and what they're willing to do to achieve it. Characters are, in Exodus, forbidden to kill other characters without their consent, but that doesn't necessarily mean your character isn't allowed to try. Things to avoid are 'pure evil' characters that simply want to cause chaos for no real reason; and 'Mary Sues', characters that are good without flaws. This is meant to be a semi-realistic universe, in which every character is flawed or disadvantaged in some way.
Appearance:
Your character's appearance is almost entirely down to you; however, you are required to find a faceclaim suitable for usage in the canon. This is quite easily done using databases such as the Anime Character Database, which has a plethora of characters to select from, and an incredibly comprehensive search function to allow you to find a faceclaim that looks identical to how you're picturing your character. That isn't to say that your character cannot deviate slightly from the faceclaim you choose, it's just to prevent identical characters.
Powers:
Typically, at Exodus we find that either a character's power should fit their personality well, or not at all. A character could theoretically have a volatile power, and therefore a volatile personality, though this is not always the case. A character can also have a power that is the antithesis of their personality, so a meek and mild character could also have an incredibly dangerous and violent power, which creates interesting nuance and dynamics that provide great character development over time. It goes without saying, that powers are almost entirely up to you (see banned powers), and we encourage creativity; and best of all, we heavily encourage non-combative powers, due to the fact that they're typically better for passive roleplay; though that isn't to say you can't have a combative power, or that you'll be disadvantaged for doing so.
Equipment and Weaponry:
At Exodus, the universe is based on an alternate reality, that is rather close to Earth, though advanced in technology by a fair degree, and as such, the nature of it is that one can carry weapons without too much of an issue. Almost all melee weapons, such as knives, batons and kubotans are fair game, is the carrying of pistols. While only certain factions will be legally allowed to possess shotguns, assault rifles, machine guns or even grenade launchers; all factions (including those who choose not to join a faction) are legally allowed to possess pistols, providing they are not known criminals. That being said, one could illegally possess weapons, though for the sake of balancing (most Supers are not bulletproof), Supers tend to rank up slower the more they use conventional weaponry, and applying for a larger weapon may result in your approved character having their weapon (if you choose one) changed.
Initial Character Creation:
Characters are an extension of one's own imagination, and in Exodus, you're pretty free to make any kind of character you want. Your character can be any age (within reason), any ethnicity, and have any history. The first thing to consider when making a character is their history, so what led them to being in the city of New Otford, and when they developed their powers. You should have at least a rough idea of your characters upbringing, their occupation, what they do on a day-to-day basis, and generally what they're like as a person. Their motivations or 'alignment' if you prefer that term, are also essential. While this can be ambiguous to others in character, you yourself should have a solid idea of what your character wants, and what they're willing to do to achieve it. Characters are, in Exodus, forbidden to kill other characters without their consent, but that doesn't necessarily mean your character isn't allowed to try. Things to avoid are 'pure evil' characters that simply want to cause chaos for no real reason; and 'Mary Sues', characters that are good without flaws. This is meant to be a semi-realistic universe, in which every character is flawed or disadvantaged in some way.
Appearance:
Your character's appearance is almost entirely down to you; however, you are required to find a faceclaim suitable for usage in the canon. This is quite easily done using databases such as the Anime Character Database, which has a plethora of characters to select from, and an incredibly comprehensive search function to allow you to find a faceclaim that looks identical to how you're picturing your character. That isn't to say that your character cannot deviate slightly from the faceclaim you choose, it's just to prevent identical characters.
Powers:
Typically, at Exodus we find that either a character's power should fit their personality well, or not at all. A character could theoretically have a volatile power, and therefore a volatile personality, though this is not always the case. A character can also have a power that is the antithesis of their personality, so a meek and mild character could also have an incredibly dangerous and violent power, which creates interesting nuance and dynamics that provide great character development over time. It goes without saying, that powers are almost entirely up to you (see banned powers), and we encourage creativity; and best of all, we heavily encourage non-combative powers, due to the fact that they're typically better for passive roleplay; though that isn't to say you can't have a combative power, or that you'll be disadvantaged for doing so.
Equipment and Weaponry:
At Exodus, the universe is based on an alternate reality, that is rather close to Earth, though advanced in technology by a fair degree, and as such, the nature of it is that one can carry weapons without too much of an issue. Almost all melee weapons, such as knives, batons and kubotans are fair game, is the carrying of pistols. While only certain factions will be legally allowed to possess shotguns, assault rifles, machine guns or even grenade launchers; all factions (including those who choose not to join a faction) are legally allowed to possess pistols, providing they are not known criminals. That being said, one could illegally possess weapons, though for the sake of balancing (most Supers are not bulletproof), Supers tend to rank up slower the more they use conventional weaponry, and applying for a larger weapon may result in your approved character having their weapon (if you choose one) changed.